WARDOGS Loadouts: Beginner, Medic and Anti-Vehicle Kits
Choose a WARDOGS loadout for infantry, medical support, transport or anti-vehicle work, then check ammunition, weight and replacement cost.
What is a good beginner loadout?
Start with one primary, compatible ammunition and equipment you know how to use. Leave cash to buy another useful kit after an early death. Your $10,000 opening balance must support more than the first attempt. If your balance runs completely dry, each faction provides a $0 starter rifle (A-91 for Valkyra, Bushmaster M17S for Lonestar, KH-2002 for Manticore) so you are never left without a weapon.
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Find a primary in the weapon database, then check the purchase screen for access and price. Add ammunition before optional attachments. A simple weapon you can keep firing is more useful than a kit that cannot reload.
What should each role carry?
Choose the job before adding specialist items. Every extra purchase should help complete that job.
| Job | Main equipment decision | Choose it when |
|---|---|---|
| Infantry | Primary, ammunition, protection | The team needs players holding the zone |
| Medical support | Required healing or revive equipment | You can stay close enough to reach casualties |
| Anti-vehicle | Launcher and rounds for the target | A known vehicle blocks your team’s approach |
| Transport | Vehicle and a useful passenger route | Teammates need a ride to the objective |
| Marksman | Rifle, sight and ammunition | A specific distant approach needs watching |
| Construction | Required building equipment | A position has people ready to use it |
Use the gear records and vehicle guide to identify equipment. Check carrying limits and allowed slots before combining roles.
How much ammunition should you carry?
Pack for the next task and expected resupply, then check weight and cost. A long isolated route needs different supplies from a short push near teammates. Carrying extra rounds helps only if you can still complete the job.
Match the exact round and magazine to the weapon. A shared caliber label does not guarantee magazine compatibility. The ammunition guide explains the distinction.
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Should you buy attachments before armor?
Buy the item that fixes an observed problem. An optic can address an unsuitable sight picture; it cannot fix an exposed route. Protection belongs in the same carrying-weight and replacement-cost calculation as the weapon.
Compare compatible parts in the attachment guide and explore weight in the loadout planner. Confirm the completed combination in game before spending.
When is a specialist kit worth buying?
When you have a task, a route to it and teammates who can support you. A launcher bought for an identified vehicle has a clear purpose. A vehicle bought without passengers or a useful destination does not.
After a failed life, change the part that caused the failure. Compare cash earned and kit cost before repeating the purchase.
Sources
Source: Latest game version.
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